Theresa Chang


Chang.M.Theresa@gmail.com


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Animation Breakdowns



1 out of 17





Khazra Brute Attack



During my internship on the Diablo IV team at Blizzard Entertainment, I animated a heavy attack using the Khazra Brute rig while portraying Diablo IV's animation style and with a mock-up of in-game footage.


This is a portfolio piece, not an in-game contribution.





via GIPHY



2 out of 17





Khazra Brute Run Cycle



During my internship on the Diablo IV team at Blizzard Entertainment, I animated a heavy Run Cycle dragging his mace behind him, using the Khazra Brute rig while portraying Diablo IV's animation style and with a mock-up of in-game footage.


This is a portfolio piece, not an in-game contribution.





via GIPHY



3 out of 17





Piper Spear Two-Hit Attack



As a loyal knight, Piper the mouse knight is training by swinging her spear.

​

1st place winner of the 13th annual World of Warcraft Animation contest


Rig: Kiel Figgins

Spear FX: UNF Games

Environment: Aleksandr Ivanov

Texture Edit: Saya Nassyr



via GIPHY



4 out of 17





Firetail Jump Cycle



I animated Firetail in Maya and implemented the jump to be playable within Unrela Engine 5.


Rig: AnimSchool



via GIPHY



5 out of 17





Firetail Walk Cycle



I animated Firetail in Maya and implemented his Forward Walk Cycle to move around the environment in Unreal Engine 5, utilizing the animation blueprint.


Rig: AnimSchool​



via GIPHY



6 out of 17





Firetail Three-hit Combo Attack



I animated Firetail in Maya and implemented his attack animation to be playable within Unreal Engine 5 utilizing the animation blueprint and animation sequencer.


Rig: AnimSchool



via GIPHY



7 out of 17





Firetail Three-hit Combo Attack



I implemented his attack animation to be playable within Unreal Engine 5 utilizing the animation blueprint and animation sequencer. This is showing Firetail attacking Riker and when Riker's health hit zero, it activates Riker's death animation.


Rig: AnimSchool



via GIPHY



8 Out of 17





Riker Death Animation



I animated Riker's death in Maya while paying attention to how the body mechanics of a body hitting the ground using the principles of animation. I added his animation into Unreal Engine and use the animation blueprint.


Rig: AnimSchool




via GIPHY



9 Out of 17





A Thieving Rascal



Rakwinn approaching a camp and happily steals food. Inspired by a racoon and the white-nosed coatl.


Rig: iAnimate

Fire FX: Shadrak Guichard-Foster

​Environment: Polyart Studio



via GIPHY



10 Out of 17





Griffon Run Cycle



I animated the griffon's run animation by hand-keying in Maya and implemented his forward run cycle to move around the Unreal Engine's environment using animation blueprints.


Rig: Kiel Figgins



via GIPHY



11 Out of 17





Griffon Run Cycle



I animated the griffon's run animation by hand-keying in Maya and implemented his forward run cycle to move around the Unreal Engine's environment using animation blueprints.


Rig: Kiel Figgins



via GIPHY



12 Out of 17





Griffon Flight Cycle



I animated the griffon flying cycle in Maya and implemented it to fly around in Unreal Ungine by utilizing the animation blueprint.


Rig: AnimSchool



via GIPHY



13 Out of 17





Riker Mocap Run Cycle



I took motion capture data, used HIK in Maya to attach the data to the rig, baked and cleaned the animation.


Rig: AnimSchool



via GIPHY



14 Out of 17





Khazra Melee Attack



During my internship on the Diablo IV team, I was assigned to create new animations for the Khazra Melee and implement them as practice, to the team's proprietary engine.


I chose to do an dual-wielding attack while gathering and filming video reference.



via GIPHY



15 Out of 17





Khazra Melee Idle Cycle



During my internship on the Diablo IV team, I was assigned to create a different idle animation cycle for the Khazra Melee and implement it to the team's proprietary engine emulating Diablo IV's animation style. I also included a mock-up footage of what it would look like in the game.


This is a portoflio piece, not an in-game contribution



via GIPHY



16 Out of 17





Khazra Melee Run Cycle



During my internship on the Diablo IV team, I was assigned to create a different run animation cycle for the Khazra Melee and implement it to the team's proprietary engine emulating Diablo IV's animation style. I also included a mock-up footage of what it would look like in the game.


This is a portoflio piece, not an in-game contribution



via GIPHY



17 Out of 17





Human in the Dungeon Cinematic



This animation is a combination of hand-keyed and motion capture clean-up animations. Riker, the human, is all motion capture clean up, while the griffon and Firetail creatures are hand-keyed. Firetail is defending his gravely hurt griffon friend from a human intruder.


​Rigs: AnimSchool



via GIPHY



Theresa Chang

3D Character Animator

Chang.M.Theresa@gmail.com